SmerDev Studio

Four kids. One drowned crown.

A top-down action-adventure on the coast of Maine, summer 1994.

  • Out October 30, 2026
  • iPhone, iPad & Mac
  • $5.99 · no ads, no in-app purchases

The trailer

Thirty seconds of summer

Recorded in the game: the boat on Lantern Bay, bikes down Main Street, a fight in Gull Rock Caves, a mackerel on the line, the drowned city, the arcade and two of the bosses.

The story

On the last day of school, a map falls out of Grandpa's old tackle box.

It's June 1994, the summer Wiscasset turns two hundred. The bicentennial banners are up on Main Street, the lobster boats are out on Lantern Bay, and four kids have nothing but time.

The map points to seven places around the bay. Each one hides a piece of the Tide Crown, the crown of a kingdom that sank beneath the water long ago.

Two hundred years ago, the town's founders took something that wasn't theirs. Now the fog is rolling in, the lawn flamingos have started attacking tourists, and the lobster traps hop.

A secret order of lighthouse keepers wants the crown to stay buried. A treasure hunter from Boston wants to sell it. And something under the water wants it back.
  1. Act 1

    School's Out

    June

    A map, a sea cave on Gull Rock, a summer camp in the pines, and a robed figure watching from the lighthouse.

  2. Act 2

    The Fog Comes In

    July

    A rival treasure hunter, a boat chase across the bay, and a fog that turns the whole town strange.

  3. Act 3

    King Tide

    August

    The Tide Festival, the keepers' secrets, and a dive to the very bottom of the bay.

Two endings. The choice at the end of the summer is yours.

The kids

Four kids. You name them.

Swap between them at any time. Each has an attack, a tool and a talent of their own, and every tool is a weapon, a puzzle key and a way to reach somewhere new.

  • The leader: a kid in a red cap

    The Leader

    Baseball bat · Fishing rod

    Fishes, steers the boat and swings a charged home run. The rod hooks things and grapples across gaps.

    “Grandpa said the bay keeps secrets. I want all of them.”

  • The climber: a kid with a brown ponytail

    The Climber

    Frisbee · Slingshot

    Climbs ivy, rope nets and rock walls. First in, every time, and her frisbee comes back like a boomerang.

    “Race you to the top. Loser buys whoopie pies.”

  • The brain: a kid with glasses

    The Brain

    Yo-yo · Flashlight

    Reads the old glyph stones and spots a monster's weak point. The flashlight shows what's hidden.

    “Statistically, this is where we get eaten.”

  • The muscle: a big kid in a plaid shirt

    The Muscle

    Shoulder shove · Pipe wrench

    Shoves heavy blocks, boulders and anchors around. Big, gentle and a fixer of things.

    “I can lift that. Should I lift that?”

The world

A whole summer to explore

Wiscasset

Ride your bike down Main Street, step inside the homes and shops, and help 18 neighbors with their odd jobs: a kite stuck in an elm, a flooded school basement, a regatta round Gull Rock.

Lantern Bay

Take Grandpa's boat out across the bay to nine islands. Fit an outboard motor and the open sea is yours.

Seven dungeons

Each with its own puzzles, creatures and boss. Enemies aren't killed: calm them and they pop back into crabs, gulls and lobster traps.

Thirty kinds of fish

Five of them legends. Fish from the docks, the pier or the boat, and sell your catch at the bait shop.

Under the bay

Brass dive helmets let the kids walk the bottom of the sea, where the old stories turn out to be true.

Big bosses

From the Hermit King of Gull Rock to the keepers' Great Lens, every boss is a puzzle to work out.

The seven places on the map

  1. Gull Rock Caves Sea caves under the gulls' island
  2. Camp Pinewater A summer camp on Pine Hollow Island
  3. The Mary Delacroix A barque wrecked on the shoals
  4. Foghorn Station A station on Fog Isle, lost in the fog
  5. Hollow Brothers Cannery The old sardine cannery
  6. The Lamp The keepers' lighthouse
  7. Carrow Deep A city at the bottom of the bay

Features

Weird, but warm

  • Four ways to play

    Swap kids any time. Bat, frisbee, yo-yo and shove; a fishing rod, slingshot, flashlight and pipe wrench.

  • Fourteen side activities

    Pie deliveries, Lost Buoys, Brine Nests, lookouts to climb, Hidden Grottos and the Gull Blaster arcade cabinet.

  • A funny, strange story

    With real heart about family, friendship and the end of a summer, and two endings to choose between.

  • An original soundtrack

    Thirty tracks, from the harbor band's folk tune to the lighthouse keepers' organ hymn, and every sound made for the game.

  • Made for touch

    Touch controls designed first, plus Xbox, PlayStation and MFi controllers, and the keyboard on a Mac.

  • Play a little or a lot

    Autosave on every room, short play sessions, and pause any time.

  • For everyone

    Assist mode, easy fishing, adjustable text speed, high-contrast vision cones and colorblind-safe markers.

  • One purchase

    Buy once for iPhone, iPad and Mac. No ads, no in-app purchases, no accounts, no data collected. Game Center achievements on iPhone and iPad.

The soundtrack

Listen to the main theme

“Summer of ’94” plays over the title screen: horns, galloping strings and the call that every track in the game grows from, from the harbor band's fiddle tune to the lighthouse keepers' organ hymn.

Summer of ’94 (an excerpt)

The Weird Summer app icon: a gold crown over a wave

Pre-order now

Out October 30, 2026 for iPhone, iPad and Mac. $5.99, one purchase for all of them.

Pre-order on the App Store